Commit Graph

184 Commits

Author SHA1 Message Date
Xurkon fb3c78351f fix: show learner secondary tooltips without spawns 2026-06-12 23:17:56 -05:00
Xurkon 1b0f145c87 perf(l10n): cache literal (no-arg) translations
Add a locale-keyed cache for no-argument translation lookups so repeated
literal keys resolve without redoing the lookup chain. Reset on locale change
and on locale override application.

Ported from phase3-measured-perf (cherry-pick -x 970dd88), adapted to current
main (hoisted the per-locale cache-table creation; excludes the branch's audit
doc and gitignored test).
2026-06-12 22:54:06 -05:00
Xurkon fb22cd5b2d docs(changelog): note learner tooltips now show in auto mode 2026-06-12 22:46:46 -05:00
Xurkon 72bff01724 docs(changelog): correct POI entry to match duplicate-suppression approach
The 1.6.4 changelog described an earlier SyncBlizzardObjectivePOIs helper that
was superseded by the per-quest duplicate-POI suppression in QuestieCompat
(commit 70a9934). Update both CHANGELOG.md and the HTML changelog to describe
the actual shipped behavior.
2026-06-12 22:41:13 -05:00
Xurkon a7de3eccb4 docs(changelog): finalize 1.6.4 — Lua 5.0 stage 1, POI sync, cache/prestige fixes
Update the 1.6.4 entry to reflect the consolidated main: add the Lua 5.0
compatibility items (modulo->math.mod, Options {...} typo) and the native
objective POI sync, prestige cache reset, and quest completion cache fixes.
Fix the stale perf-refactor note that referenced the now-removed
phase2-lua50-sweep branch; remaining measured perf work is on
phase3-measured-perf and being cherry-picked one at a time. Mirror into the
HTML changelog and bump its version badge to v1.6.4.
2026-06-12 22:31:52 -05:00
Xurkon 60ed76598a fix: gate felendren behind aggression 2026-06-12 20:54:06 -05:00
Xurkon 76d4e6e4c8 docs: move recommendations to minimap icon sliders 2026-06-12 18:15:21 -05:00
Xurkon f6b8662884 docs: add tooltip performance recommendations 2026-06-12 18:05:03 -05:00
Xurkon 803904d6ba fix: prevent minimap fade from hiding icons 2026-06-12 18:00:25 -05:00
Xurkon 5c7c63bc18 fix: restore learner spawn and tooltip test coverage 2026-06-12 17:37:00 -05:00
Xurkon e706fa1130 fix: reduce questie fps stutter hot paths 2026-06-12 17:30:48 -05:00
Xurkon 90f1f31474 fix: refresh map tooltip objective progress 2026-06-12 17:23:10 -05:00
Xurkon 1f8fa20e00 fix(learner): stop recording bystander kills as your own
Uncredited kills (mobs other players killed that you never engaged)
passed px,py=nil to LearnNPC, whose GetPlayerCoords fallback stored YOUR
position as the mob's spawn and incremented the kill count. Gate spawn
recording (LearnNPC + _StoreGuidSpawnEvidence) on a captured position, so
only credited kills with a real position store a spawn. Bystander kills
no longer pollute coordinates or inflate counts.
2026-06-12 01:30:37 -05:00
Xurkon 152e823c04 fix(quest): skip stale frames in Show/HideQuestIcons instead of crashing
ShowQuestIcons/HideQuestIcons indexed icon (=_G[frameName]) when it can
be nil for a registry entry whose frame was already reset, crashing the
fade pass (attempt to index local 'icon'). Guard icon/icon.data/
icon.data.QuestData and skip stale frames; ShowQuestIcons no longer
error()s on the desync.
2026-06-12 00:57:18 -05:00
Xurkon 49774336cc fix(tooltip): define _TooltipHasLeftLine before its callers
The dedupe helper was a local function defined after
AddUnitDataToTooltip, so that function resolved it as a nil global and
every unit tooltip errored (attempt to call global '_TooltipHasLeftLine').
Moved it above all Add*DataToTooltip functions.
2026-06-12 00:56:37 -05:00
Xurkon 150c59fa77 fix(tooltip): robust NPC/object ID resolution via learner GUID parsers
Expose QuestieLearner:GetIdAndTypeFromGUID / GetObjectIdFromGUID /
GetNpcIdFromGUID (they handle modern dash GUIDs AND legacy 0x hex /
GameObject GUIDs). Tooltips now fall back to these when strsplit('-',guid)
can't parse the GUID, so NPC IDs no longer silently fail to write on
hex-GUID units; the Object ID line resolves from the object's GUID when
its name isn't in the lookup. IDs deduped per tooltip.
2026-06-11 17:53:36 -05:00
Xurkon 5abeff2768 fix(tooltip): keep Item/NPC ID lines from vanishing on re-hover
The ID lines were gated by lastItemId/lastGuid (only added when the
hovered item/unit changed). WoW clears and re-fires OnTooltipSetItem/
OnTooltipSetUnit for the same item/unit and rebuilds the tooltip, so the
gate skipped re-adding the line on the rebuilt tooltip and the ID
disappeared. Add the ID line on every render instead, deduped per
tooltip via _TooltipHasLeftLine so it shows exactly once.
2026-06-11 16:37:40 -05:00
Xurkon 7bd14b80fc feat(learner): exclude critters; fix Sunstrider object mis-keyed to areaId 3430
- Critters are never quest-relevant. Added a static CRITTER_NPC_SET (common
  classic critters) plus runtime detection via UnitCreatureType on
  mouseover/target (covers Ascension custom critters). LearnNPC and the kill
  handler skip critters; InjectLearnedData purges already-recorded ones; and
  critters are purged on sight when a unit token is available.
- Object/NPC spawns mis-stored under Eversong parent areaId 3430 (e.g. object
  180516 'Shrine of Dath'Remar' on Sunstrider) now migrate to uiMapId 1241,
  along with the [9]/[5] home-zone field. Legit Eversong data is keyed 1941,
  so any 3430 key is mis-stored Sunstrider data.

Verified in Tests/QuestieLearnerCritterPurge_spec.lua.
2026-06-11 16:29:41 -05:00
Xurkon 32c538de15 fix(learner): stop InjectLearnedData from corrupting saved spawns
Two bugs made saved learner spawns collapse to one pin on every login:

1. The spawn zone-key migration was inverted: it ran
   GetAreaIdByUiMapId(1241) -> Eversong parent areaId 3430 and moved
   Sunstrider coords there (wrong map / NE corner), deduping distinct
   coords via InsertIfNewBucket along the way. Now it converts only
   legacy areaId keys FORWARD to the canonical uiMapId and leaves uiMapId
   keys untouched. Same for the [9]/[5] home-zone fields.

2. Sanitize de-duplicated coords with the flat COORD_GRID (2.0) instead
   of the per-zone grid, collapsing Sunstrider's tightly-packed spawns
   (grid 0.5). Now uses GetCoordGridForZone(zoneId).

Both rewrote learned.npcs in place, persisting the damage to
SavedVariables. Regression test in QuestieLearnerMultiSpawn_spec.lua.
2026-06-11 15:49:29 -05:00
Xurkon 6355545890 fix(learner): show every learned pin on Sunstrider, not a clustered dot
A prior change (dd630fd) kept clustering enabled on Sunstrider Isle in
learner mode to avoid pin fan-out, but that collapsed several distinct
learned coordinates (e.g. 7 Arcane Wraith spots) into a single pin --
breaking the DB-building workflow where every learned spawn must be
visible. The SavedVariables data was correct the whole time; this was a
display regression. Sunstrider (1241) now shows every distinct pin by
default in all data-source modes; consolidation only happens when the
player explicitly raises the Dense Pin Clustering Aggressiveness knob.
2026-06-11 15:34:04 -05:00
Xurkon 900ff4a4e4 fix(map): extend minimap fade range slider 2026-06-11 15:17:18 -05:00
Xurkon 77a39b512c fix(tooltip): collapse stacked Ascension quest-progress lines (#9)
The Ascension server appends a new progress line on every objective
update instead of replacing it, so tooltips stacked 0/8 1/8 2/8 3/8 for
one objective. New always-on DedupeAscensionProgressLines collapses each
stack to its most-progressed line. It only hides a line when the same
tooltip holds another progress line with the same objective text AND
denominator, so other addons' lines and Questie's own single-line
objectives are never touched. Separate from the opt-in full-strip option
(#16). Unit-tested in Tests/QuestieTooltipDedupe_spec.lua.
2026-06-11 07:43:57 -05:00
Xurkon dc155b6583 fix(map): completed quest pins stuck on world map until reload (#9)
Draw-queue race: ProcessQueue processes the world-map and minimap queues
independently. When a frame was unloaded while still queued, its
minimap-queue entry could trigger the deferred Unload first (removing
both icons and clearing _needsUnload), then a later map-queue entry
re-added the world-map icon -- orphaned, since Unload had nil'd the
questIdFrames/_G reference, so it lingered until /reload while the
minimap cleared. Unload now drops the frame's pending draw-queue entries
(new QuestieMap:DequeueFrameDrawCalls) so an unloaded frame can never be
re-added to a map.
2026-06-11 07:13:01 -05:00
Xurkon 48a948af72 harden(learner): coordinate-consistent kill spawn keying + capture diagnostic + regression test
- Key the kill spawn under the same map space the coords were captured in
  (GetCurrentPlayerPosition mapId), not a separately-derived GetZoneId()
  that can disagree on subzones and place pins on the wrong map.
- Throttled debug warning when a credited kill yields no usable position,
  so a systematic capture failure is diagnosable.
- Add Tests/QuestieLearnerKillCapture_spec.lua: drives the real kill
  handler end-to-end and asserts capture, the 0,0 guard, and the per-mode
  display contract (learner shows learned spawn, static never leaks it).
2026-06-11 07:04:20 -05:00
Xurkon 92d1ad09b7 fix(map): harden dungeon quest detection 2026-06-11 06:59:08 -05:00
Xurkon e755416f8a fix(map): align minimap pins at non-1 UI scales 2026-06-11 06:49:51 -05:00
Xurkon d2c36a4a95 fix(learner): kills never recorded coords (credited used before assignment)
The kill handler's position capture ran inside 'if credited then', but
credited was read before its 'local credited = ...' assignment a few
lines below, so it was always nil and px,py were never captured -- every
killed NPC stayed spawnSource='fallback' with no [7] and drew no learner
pins regardless of kill count. Move the credited computation above the
capture and nil-guard a 0,0 position. GetPlayerCoords now uses the robust
GetCurrentPlayerPosition (Sunstrider-corrected), returning nil when
invalid so no 0,0 pins are recorded. Reverts the earlier HBD GetPlayerCoords
approach which treated the wrong symptom and caused spurious pins.
2026-06-10 21:46:18 -05:00
Xurkon 5e4ac2d64c fix(map): proactively hide filtered quest icons on the minimap (#11)
FadeLogic only re-checked ShouldBeHidden when deciding whether to
re-show an already-hidden icon, so a filtered quest (e.g. a dungeon
quest) that was already visible -- or that HBD's pin renderer showed on
coming into range -- was never hidden on the minimap while the world map
hid it. FadeLogic now proactively FakeHides any in-range icon whose
ShouldBeHidden is true, in both minimap fade paths; the second path also
gains the #17 minimap-radius cutoff gating it was missing.
2026-06-10 21:31:41 -05:00
Xurkon 0ebfb51ded fix(learner): capture spawn coords via HBD so learner pins persist
GetPlayerCoords used raw GetPlayerMapPosition('player'), which returns
0,0 when the world map isn't on the player's zone (the usual case) and
mis-reports on Ascension subzones like Sunstrider. Learn events captured
no position, so NPCs were saved spawnSource='fallback' with no [7]
spawns and their learner-only pins never persisted -- showing briefly
after a live kill then vanishing. Read from HBD:GetPlayerZonePosition()
(robust SetMapToCurrentZone/Sunstrider-corrected, cached), falling back
to the old API only if HBD is unavailable.
2026-06-10 21:04:01 -05:00
Xurkon 49bc586c15 fix(tooltip): make Ascension quest-line stripping opt-in (#16)
HideAscensionQuestLines ran on every tooltip and removed any line
matching a quest-objective pattern (N/M, [N] ...), clobbering other
tooltip addons' lines (durability, stack counts, etc.). Gate it behind a
new General-tab option 'Hide Ascension quest progress lines' (default
off) so Questie no longer modifies tooltip lines it does not own by
default. Existing installs read the unset option as off automatically.
2026-06-10 20:39:21 -05:00
Xurkon cee005fc63 fix(map): pixel-snap minimap icons to align with native blips at fractional scales (#6)
At fractional UI scales (e.g. 0.71 game scale + Windows display scaling)
the raw fractional pin offset landed icons between physical pixels,
rendering blurry and offset from the engine-drawn native quest blips.
Snap the offset to a whole physical pixel via the minimap's effective
scale so Questie's icons sit on the same grid as native markers.
2026-06-10 20:34:20 -05:00
Xurkon 6ad4308940 fix(map): robustly hide Callboard/Contract Board quests below 60 (#10)
Ascension board bounties (e.g. NPC 24 'Outlaw's Contract Board') aren't
reliably flagged repeatable, so IsRepeatable missed them and their ! kept
showing below 60. Add QuestieDB.IsBoardQuest (detects starter NPC/object
names containing 'board', cached per quest); the hide-below-60 option now
hides repeatable OR board quests in both the draw path and ShouldBeHidden.
2026-06-10 20:31:22 -05:00
Xurkon e852e02d32 fix(tooltip): make ElvUI tooltip style opt-in, reset for existing installs (#16)
The ElvUI tooltip style shipped on by default, so Questie restyled every
default WoW tooltip (stripping the border) for users who never asked for
it and don't run ElvUI. Default is now false, plus migration [8] resets
it off once for existing profiles.
2026-06-10 20:26:41 -05:00
Xurkon f9b19218cb fix(quest): snapshot completion at QUEST_REMOVED so turn-ins are not misclassified as abandoned (#9)
Some Ascension turn-ins (crafting/auto-complete) fire QUEST_REMOVED with
no preceding QUEST_TURNED_IN, so the 1s abandon timer runs after
QuestLogCache.RemoveQuest has cleared the quest, making IsComplete return
0 and the turned-in quest get marked abandoned -- its objective pins and
turn-in ? then linger. Capture IsComplete at QUEST_REMOVED time and use
that snapshot in MarkQuestAsAbandoned.
2026-06-10 19:27:56 -05:00
Xurkon 1c0a891efd fix(map): minimap range cutoff no longer clips visible icons (#17)
The cutoff hid icons beyond its yard value before checking the minimap's
visible radius, so the default 100 hid icons that were clearly on the
minimap (view radius is 133-466 yd by zoom). Now it only clips icons
outside the visible circle: HBD's pin renderer gates the cutoff on
dist > 1, and QuestieMap FadeLogic raises the effective cutoff to at
least the current minimap view radius via new HBDPins:GetMinimapRadius().
2026-06-10 19:24:39 -05:00
Xurkon ff08c38fa0 bump: version 1.6.4 with incomplete performance refactor caveat 2026-06-10 06:53:35 -05:00
Xurkon ebba10ed75 docs(changelog): add NPC purge fix and spawn-coordinate count entries 2026-06-10 06:51:44 -05:00
Xurkon 611e61e9c9 fix(tooltip): stop hiding ID lines and other addons' tooltip text
HideAscensionQuestLines kept a questBlockActive flag and hid every
following non-indented line after an objective line until an indented
one. Questie's own Item/NPC/Object ID lines and other addons' additions
(e.g. an item-count overlay) are appended at the bottom of the tooltip,
so they were wiped too. Now only lines matching an Ascension objective
pattern are hidden; trailing lines are left intact.
2026-06-10 06:17:39 -05:00
Xurkon 9ea82fcdb5 docs(changelog): document zone export, live import refresh, 200k cap
Changelog entries for the import/export work landed in 2c695c4: Export
Current Zone, live map+stats refresh after import (no reload), and the
200k-entry import guard.
2026-06-10 05:46:33 -05:00
Xurkon aa50404484 fix(learner): robust safety fallbacks for all learner types
Hardens the learner data-ingestion paths against malformed/partial data
across NPC/object/item/quest types:

- _ValidateLearnedSpawnData now validates object spawn coordinates (key 4)
  in addition to NPC spawns (key 7); object coords were previously
  unvalidated. Extracted a shared _ValidateCoordTable helper.
- _ApplyIncomingNetworkMerge coordinate merge skips malformed zone keys and
  coordinates (non-number / out-of-range) per entry instead of erroring,
  and guards the item drop-list merge against non-number NPC ids.
- The live comms-merge flush isolates each broadcast in a pcall so one
  malformed entry can't abort the batch or break the live-update loop;
  the post-merge InjectLearnedData is also guarded.

Live Learn* entry points already validate id/type. selene 0 errors;
busted 145 successes / same 7 pre-existing failures.
2026-06-10 05:16:51 -05:00
Xurkon 2c2e4a24a7 fix(learner): harden import/merge for clean multi-player data merge
Importing learned data merged from several players must not corrupt the
store. Fixes:

- ValidateImport prefix check was a no-op:  parsed
  as  (always false), so non-Questie strings were
  never rejected. Now a proper inequality check.
- MergeImport now ensures the learner stores exist (fresh profile can
  import), merges each entry synchronously via _ApplyIncomingNetworkMerge
  (validates structure, only adopts missing fields, never overwrites good
  local data), wraps each entry in pcall so one malformed entry is
  skipped/counted rather than aborting the whole import, and returns
  accurate merged/skipped/rejected counts.
- Synchronous merge also fixes InjectLearnedData previously running before
  the async-queued merges landed.

selene 0 errors; busted 145 successes / same 7 pre-existing failures.
2026-06-10 05:12:04 -05:00
Xurkon 1b06808655 feat(map): raise Minimap Icon Range Cutoff max to 1000
Players who run fully zoomed-out minimaps need a larger visibility radius
since quest objective spawns can be far apart. Raise the slider max from
200 to 1000 (yards). Default (100) and minimum (25) unchanged.
2026-06-10 05:07:30 -05:00
Xurkon dfdad2cbc3 fix(quest/learner): draw turn-in '?' for in-log quests; learn turn-in NPC
Reverts the previous approach of stripping char.complete (which mutated
completed-quest data). Correct rule: a quest in the player's log is active
and should show its turn-in location regardless of the completed flag.

- AddFinisher now trusts the live quest log: if the quest is in
  currentQuestlog and not failed, the '?' finisher draws regardless of the
  (possibly stale, e.g. prior-prestige) char.complete flag. No completion
  data is modified. Reverts the AcceptQuest and QUEST_QUERY_COMPLETE strips.

- Learner: OnTargetChanged now learns quest-giver/turn-in NPC spawns
  (it previously only cached the GUID), so targeting a turn-in NPC records
  its location. OnQuestComplete/OnQuestTurnedIn fall back to the 'target'
  unit when the 'npc' gossip unit is already cleared, so the finisher NPC
  is reliably learned on turn-in.

selene 0 errors; busted 145 successes / same 7 pre-existing failures.
2026-06-10 05:05:28 -05:00
Xurkon f9ff77c088 fix(quest): clear stale char.complete for re-accepted (prestige) quests
A quest completed in a prior Ascension prestige stays in char.complete.
On re-accept it is active in the log again, but the stale completion flag
was never cleared — and AddFinisher only draws the turn-in '?' when
not char.complete[questId]. So the finisher was suppressed and the quest
showed '(Complete)' with stale objective text while standing at the
turn-in NPC (e.g. Aggression 8334 at Lanthan Perilon 15281).

An active in-log quest is now kept out of char.complete:
- QuestieQuest:AcceptQuest clears char.complete[questId] on accept.
- The async QUEST_QUERY_COMPLETE handler also strips any quest currently
  in QuestiePlayer.currentQuestlog, so the server's completed list can't
  re-flag a re-accepted quest.

Restores the turn-in '?' and normal objective tracking. selene 0 errors;
busted 145 successes / same 7 pre-existing failures.
2026-06-10 04:58:44 -05:00
Xurkon ab560d5711 fix(map): completed/accepted/repeatable available-quest pins (#7 #9 #10)
#7: Completed quests kept showing as available '!'. The server completed-
quest list arrives async via QUEST_QUERY_COMPLETE, often after available
quests were first drawn. Recalculate available quests once char.complete is
populated by that event so completed quests are removed (also clears the
already-completed subset of #8).

#9: An accepted quest's available '!' could linger on the minimap until
/reload. UnloadQuestFramesByDataType unloaded the frame but left its name in
questIdFrames and _G; it now removes those references so the icon is torn
down immediately on both map and minimap.

#10: Added 'Hide repeatable quests below level 60' (Icons tab, off by
default) to hide repeatable available quests (e.g. the Ascension Callboard)
from map/minimap until level 60. Enforced in _DrawQuestIfAvailable and
ShouldBeHidden so existing minimap pins are removed too; reappear at 60.

Lint: selene 0 errors. Tests: 145 successes / same 7 pre-existing failures.
2026-06-09 23:18:38 -05:00
Xurkon fa37ab8eb5 feat(tooltip): ElvUI style without ElvUI; source in secondary only; fix learner source label
- ElvUI tooltip style: new 'ElvUI tooltip style' option (General tab, on by
  default) skins GameTooltip/WorldMapTooltip/ItemRefTooltip/shopping tooltips
  and the secondary learner frame with ElvUI's transparent flat look (dark bg
  + thin 1px border) when ElvUI is not installed. Corrected the secondary
  frame fallback that used the chunky WoW border. No-op when ElvUI is loaded.

- Source attribution now shows ONLY inside the secondary learner tooltip when
  'Use secondary learner tooltip' is enabled; removed from the main NPC/object/
  item tooltip and gated off entirely when the secondary tooltip is disabled
  (map-pin source gated the same way).

- Fixed learner-learned pins mislabelled 'AscensionDB': GetPinDataSource is now
  mode-aware and returns 'Learner' in learner mode when the entity has a learner
  record, even if AscensionDB also curates it (curated coords are discarded by
  GetNPC/GetObject in learner mode anyway).

Test-neutral (145 successes / same 7 pre-existing failures + 1 error).
2026-06-09 21:52:55 -05:00
Xurkon ee67653414 fix(learner): learner-only mode shows only learner-recorded spawns
In learner-only mode the map/minimap drew curated AscensionDB (and static)
spawns for every quest NPC/object the player had not personally recorded.
GetNPC/GetObject fall back to the npcDataOverrides/objectDataOverrides
entry for metadata when there is no learner record, and that entry's
spawns (AscensionDB-curated for un-recorded entities) were drawn as pins.

Both now track whether a real learner record exists and, in learner mode,
strip spawns when it does not -- so learner-only shows exclusively what the
learner recorded (metadata fallback for names/tooltips kept). GetObject
also now nils the override in learner mode to match GetNPC. Recorded
entities still show their learner spawns; auto/static/none unchanged.

Verified test-neutral on the full suite (144 successes / same 7 pre-existing
failures) with a local regression test that passes with the fix and fails
without it.
2026-06-09 21:25:02 -05:00
Xurkon 364b455b00 fix(map): apply quest-type filters to the minimap (#11)
Quest-type filters (Available Dungeon/Raid/PvP/Repeatable/Event quests and
other ShouldBeHidden rules) were honored on the world map but not the
minimap. At toggle time HideQuestIcons FakeHides both map and minimap
filtered icons, but the minimap icon's per-frame FadeLogic re-showed any
hidden icon once in range via 'elseif self.hidden then self:FakeShow()',
undoing the filter on the minimap only (the world icon has no FadeLogic).

FadeLogic now re-checks ShouldBeHidden before re-showing, in both the
world-icon and manual-icon minimap fade paths, so filters apply to both.
2026-06-09 21:03:36 -05:00
Xurkon 728066d067 fix(libs): degrade gracefully on over-long AceComm prefix (#12)
A third-party addon (e.g. AtlasLoot) registers an AceComm prefix longer
than the client's 16-character limit. Because Questie's bundled AceComm is
the LibStub winner and its xpcall polyfill wraps AceAddon's OnEnable, the
upstream hard error() in RegisterComm surfaced as a recurring Lua error at
every login (seen on ChromieCraft).

The prefix can never work on the client regardless, so RegisterComm now
warns once and skips the registration for over-long prefixes instead of
throwing, leaving the calling addon's OnEnable intact and removing the
error popup.
2026-06-09 20:48:07 -05:00
Xurkon 69a9a4a7a3 fix(tracker): guard VoiceOver questPlayButtons and AceGUI tree tooltip (#15)
Two crashes reported in #15 on Elune (1.6.3):

- TrackerUtils:IsVoiceOverLoaded only verified the VoiceOver addons were
  loaded, not that VoiceOver.QuestOverlayUI.questPlayButtons exists. Some
  VoiceOver builds expose a QuestOverlayUI without that table, so
  UpdateVoiceOverPlayButtons and SetAllPlayButtonAlpha crashed with
  'attempt to index field questPlayButtons (a nil value)'. Now verified in
  IsVoiceOverLoaded, which all play-button call sites gate on.

- AceGUIContainer-TreeGroup crashed indexing a nil AceGUI.tooltip when a
  conflicting addon registered a broken AceGUI-3.0 core (version 1.#INF)
  that won LibStub but never created the shared tooltip frame. The tree
  button handlers now lazily recreate it; widget version bumped 47->48 so
  the fixed widget wins registration.
2026-06-09 20:41:37 -05:00